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Pin

A pin is a user-elected item kept visible on the Home pane. Pinning is the user’s explicit choice to surface something — a memory, a skill, a dispatch run, or a card — so it stays in view without searching.

Pins are typed. Each pin carries the substrate type of what it anchors (e.g. memory / skill / dispatch-run / card), and the Home view renders each type with the identity it needs to be useful at a glance.

A pin is not a side effect of platform work. Nothing auto-pins itself. The user pins what the user wants visible — including failures the user wants to remember to investigate. Unpinning is symmetrical: the user removes a pin when it has served its purpose.

Pins persist across sessions and (where the user runs multiple devices) across the fabric — what is pinned on one Mac is pinned on every device under the same identity.